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Rules of Scott Monitor's Fantasy Football League

Entry Into League:

An entry fee of $50 is required of all owners to enter the league by draft day. This money will all be distributed out as prize money at the end of the fantasy playoffs.

General League Information:

The league is a keeper league with scoring based on performance (TDs and other achievements). Each fantasy football team is allotted 20 roster spaces and 1 injury reserve spot with a $150 salary cap, and must hold at least 14 non-IR players at any time (except before the Draft/Auction Event). Players are acquired by trades, drafting, and/or free agency. Each owner starts one quarterback, one running back, one flex (a running back, a wide receiver, OR a tight end), two wide receivers, one tight end, one kicker, and one defense/special team.

Draft/Auction Day:

Draft/Auction day is an annual event held to aquire players to fill rosters for the upcoming season. You need not be present for draft/auction day, but you must have a legitimate roster with 14 players and no draft picks to do so, or have someone be there for you. As part of draft day, each owner must give the last place owner from the previous year an alcoholic beverage. Each owner needs to be under the $150 salary cap (with enough space to create a legitimate team) by noon one week before the Draft/Auction Date or the commissioner will release the highest paid player on your team until you are under the cap. You can trade or release players to do this in the off-season. The order of events on Draft/Auction day are Expansion Draft, Rookie Draft, and Free Agent Auction.

Expansion Draft:

If an expansion fantasy football team comes into the league, they are entitled to an expansion draft. Each current owner is allowed to protect 2 players currently on their roster from the expansion draft. If this draft were to occur, it would take place before the rookie draft. The expansion owners draw for the first expansion pick, and they then this placing is the opposite order in which they draft for rookies. Each expansion team is allotted four picks in this draft. If they pick a player in the expansion draft, they must pay that player their set salary from their original team. An expansion owner may may pass on taking any of their picks. The expansion draft follows a serpentine draft order once established.

Rookie Draft:

A draft for rookies precedes the Auction on Draft/Auction Day. Teams get a draft pick based on their ranking at the end of last year's fantasy playoffs. If a new expansion fantasy football team has entered into the league, they receive the top pick, with the order after them remaining the same. There are 2 rounds of drafting. The draft pick have a pre-determined salary to begin with as follows: #1 - $6, #2 - $5, #3 - $4, #4 - $3, #5 - $2, #6 and beyond - $1. Owners can also skip their pick if they do not wish to draft another person. Any rookies not taken in the draft are considered free agents for the Auction and Regular Season.

Free Agent Auction on Draft/Auction Day:

Any player not currently on any owner's roster is a free agent. Owners bid on these players at the auction. The highest bid becomes the player's salary for that season. An owner cannot bid over their salary cap. Owners must have a valid roster and be able to meet starting lineup requirements before they can leave the auction. Last year's league champion makes the first bid of the auction, and each owner takes turns throwing out a bid by order of seating, clockwise from the league champion. If an owner skips their turn to start a bid, they cannot make any further bids and are out of the auction.

Regular Season:

The regular season consists of thirteen weeks. Each week is composed of head to head games against an opponent. You have until the start of that player's game to have that player in your lineup. If a lineup is not submitted in a given week, the lineup from the last week will be used (except in week 1). Week 1 starting lineups will be based on the highest salaried players if no lineup is received. To ensure competitiveness in the league, owners will be penalized $5 per instance of starting a player who is on a bye or is clearly not playing that week. Owners are given 2 warnings per season where no penalty will be incurred.


Each game is decided by how well the players you selected performed in that given week. Points towards each game only depend on which people you started, not your reserve players. Points are rewarded as follows:
QBs, RBs, WRs:

  • 6 points for a touchdown (rushing or receiving)
  • 4 points for a touchdown pass
  • 2 points for a two-point conversion (pass, rushing, receiving, or defensive return of extra point)
  • 1 point per each ten yards of rushing or receiving
  • 1 point per each twenty yards of passing
  • 2 bonus points for 100 yards rushing/receiving and 1 additional point for every 50 yards past this point.
  • 2 bonus points for 300 yards passing and 1 additional point for every 50 yards past this point.
  • -2 points for each interception thrown
  • 3 points for a field goal from 0-39 yards
  • 4 points for a field goal from 40-49 yards
  • 5 points for a field goal from 50+ yards
  • 1 point for an extra point
Defence/Special Teams:
  • 1 point per sack
  • 1 point per fumble recovery
  • 2 points per interception
  • 5 points per safety
  • 6 points per touchdown (fumble, interception, kickoff, punt return)
  • [10 - (score allowed)] if defense allows less than 10 pts.


During the regular season, ties are allowed. During the playoffs, the highest score from a non-starting player determines the outcome. If a tie in non-starting score occurs, the next highest score from each team is used until a decision is made. If all scores are equal, the game will be determined by a random draw.

Definition of a Week

A week in the league starts at 5:00 PM Central Time on Thursdays in which NFL regular season games are played within the next 6 days. If a game is scheduled before 5:00 PM Central, then the weeks starts one hour before the start of the earliest game in the NFL schedule. Bids can occur any time during the week, along with releasing or IR

Trading and Free Agents:

A week in the league starts at 5:00 PM Central Time on Thursdays in which NFL regular season games are played within the next 6 days. If a game is scheduled before 5:00 PM Central, then the weeks starts one hour before the start of the earliest game in the NFL schedule. The trade deadline is week 11, and Free Agent Deadline is week 14. Free agents are picked up by a silent auction during the regular season. Each owner can bid on a player during the regular season that no other owner has rights to. At the end of a week, the bids are resolved and the highest bidder obtains that player for the salary of their bid. You may only pick up two players via free agency per week, but you may bid on as many as you wish. If a tie bid were to occur, the rights of the player will be awarded to the owner who has the worst current ranking. If you are bidding on a player you released in the previous week, you must bid at least the amount you released that player for. Trading during the season may cause players salaries to change as to keep the involved teams roster payroll the same as before the trade. The base salaries will return to the pre-trade amounts after the season ends. Off-season trading does not affect player's salaries. Trades can involve cash swapping. A cash swap would allow an owner to gain cap space if another owner reduces theirs by the same amount as part of the trade.

Releasing Players:

You can free up cap space by releasing players. After each week, they lose a little of that value as their salary counts permanently against your cap. Releasing a player gives you the amount of that player's unearned salary. If you cut a player, you may only bid on that player in the next week if you bid the at least same amount of money they were released for (they also retain their base salary for keeper purposes). After week fourteen, you cannot release players. You must also have fourteen players at all times on your roster, and be able to start someone at every position (i.e. 1 QB, 1/2 RB, 2/3 WR, 1/2 TE, 1 K, 1 D).

Adding Players After Week 14:

You may add a player after week 14 if you are unable to meet starting line up requirements because of injury or a player's inability to perform (i.e. benched, out of NFL, dead), except for byes. You must have money available to pick up a player and you must drop someone from your roster to add someone. In the case that a player who has been picked up after the deadline is also not able to play, that player may be dropped and a new player can be added at the same position even if the owner has no available money.

Salary Depreciation:

Player's salaries are reduced after each week until the free agent deadline. All players depreciate linearly to $1 until the free agent deadline, and then they are worth $0.

Injury Reserve:

You can put a person on injury reserve. Putting them on injury reserve allows you to retain a player while only half of their current available salary (rounded down) counts against the cap. The player cannot be started in any games for the rest of the season. You cannot move this person from IR until the end of the season, and once this spot is filled, no one else may be on IR. A player on IR is subject to the same salary increase logic that non-IR players are.


At the end of the season each of the twelve teams will get to play in the playoffs. Playoff seeding is determined by the current rank at the end of week 14. Rankings are set by record of regular season games, with ties broken by (in order): head to head matchups, points scored, and random draw. Conference Rankings are also set at the end of week 14, using the same tiebreaking methodology for playoff rankings. Playoff seeding and Conference ranks are done independently, so tiebreakers may not be consistent across these rankings. Payouts for Playoffs are $200 for first, $100 for second, $65 for third, $50 for fourth, and $35 for fifth. Each conference winner receives $50.

Player Salary Increases:

After each season, a player's salary is subject to increase based on their performance in that season, combined with the historical trends of their position. Player rankings per position are determined by the legendary formula of:

Score = (a / A) + (b / B) / 2.5 + (S / b) / 10 + ((W + T / 2) / S) / 10


  • a = Player's average score
  • A= Position's average score
  • b = Games played by player
  • B = Average games played by position
  • S = Games started
  • W = Wins
  • T = Ties

After their rank is determined in a year (i.e. #1, #2, #3), their performance is compared to past seasons of play by that position. The results are normalized, and the salary is adjusted with salary trends in the past. This causes a more fluid increase, as the top player (and subsequently ranked players) could go up or down from the historical salary at that position.

A player's salary cannot decrease. Salaries will be released for everyone to review after the end of the season.

Random Draws:

Random draws are done in instances where their is a tie to be broken, and this essentially is a coin flip. Random draws are computer based random numbers that are uniformly distributed between 0 and 1. If a random draw is performed, the winner is the higher number that is drawn.

Rule Theft:

If any owner steals these rules in their entirety for their own use without direct consent of Scott Monitor will be subject to ridicule and harassment.